Heroes Never Die

Campaign Pitch

Characters

Hyacinth Knight

You probably already know her, but it may be worth reading about her history: http://wiki.bertball.com/bertball/Hyacinth%20Knight.txt.

Basically, she's a gunslinging, hard-rockin' gal who loves science but hates magic. She tends to shoot magical things in the face before they have a chance to explain themselves. She doesn't know what she believes, but she knows elves, mutants, and Slenderman aren't supposed to be real, and she's glad she has at least one weapon that can hurt them. She does believe in the power of rock and roll, and will let you drive her 84 Trans Am when you pry the wheel out of her cold, dead hands. She isn't above boning down on dragons. For the greater good.

Primary Combat Ability

Guns. Lots of guns. Also roguishness: sneak attacks, acrobatics, etc.

Combat Utility Midnight, her dagger that turns into a sword, can cut through most magic, and put up an anti-magic barrier for a limited time. She also has a cool gun that makes linked portals.
Skills

Agility, sneaking, advanced physics, guitar, driving, marksmanship, sexiness.

Powers

None

Equipment

The Armory: a dimensional array allowing her to store about 5 times more weaponry than she could normally carry on her person, with the ability to recall or store individual items with spoken commands. Said items materialize out of dimensional storage, first as wireframes of light, then as physical objects, in just a few seconds.

Garage of Holding: a garage clicker, which, when pressed, creates a garage-door-sized portal, leading to a large garage (about 2.5 cars). She typically stores her Trans Am, her bike, a large collection of illegal weaponry, and survival necessities. Super convenient.

Extended Magazines: the magazines of her twin berettas have tiny, bullet-shaped portals in them, leading to special dimensional storage, into which she has stored several thousand bullets. In effect, her guns never run out of ammunition, and do not require reloading.

Cowboy Warlock

NPC 1: Shaman

Native american biker, brawler, and occasional storm channeler.

NPC 2: Hacker

Punky hacker girl (literally a minor, generally a non-combatant). Serves as guide to the party, providing essential information and timely security bypasses. Hyacinth kind of took her under her wing. Might be adopted from another timeline (a process she hasn't been able to reproduce).

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